An SVG circle. The two compulsory options are Center (coordinates of the center) and Radius (radius). Instead of the radius, one can specify any point of the circle. In 3d, gives a decent approximation of a sphere.
i1 : Circle{Center=>vector {10,10},Radius=>1,"fill"=>"green","stroke"=>"none"}
o1 = Circle{cache => CacheTable{} }
Center => | 10 |
| 10 |
| 0 |
| 1 |
Radius => 1
style => MutableHashTable{...2...}
o1 : Circle
|
i2 : Circle{[10,10],1} -- equivalent syntax for coordinates
o2 = Circle{cache => CacheTable{} }
Center => | 10 |
| 10 |
| 0 |
| 1 |
Radius => 1
style => MutableHashTable{}
o2 : Circle
|
i3 : gList(oo,Circle{[0,0],[10,10]})
o3 = GraphicsList{cache => CacheTable{} }
Contents => {Circle{cache => CacheTable{} }, Circle{cache => CacheTable{} }}
Center => | 10 | Center => | 0 |
| 10 | | 0 |
| 0 | | 0 |
| 1 | | 1 |
Radius => 1 Radius => | 10 |
style => MutableHashTable{} | 10 |
| 0 |
| 1 |
style => MutableHashTable{}
style => MutableHashTable{}
o3 : GraphicsList
|
The object Circle is an instance of the type GraphicsType, with ancestor classes Ellipse < GraphicsObject < GraphicsAncestor < HashTable < Thing.